The Vernyhorn – dark Slavic open-world RPG

Release date to be announced. NVIDIAFeatured at GDC 2026
Sword combat

Sword combat captured with Antoni Olbrychski, HEMA world champion in sword fighting.

Attacks are recorded in every direction from every combat stance, so each strike starts from the pose the fighter is actually in. There is no hard lock-on, and opponents choose their strike by predicting where their target is moving.

Six pillars

What sets it apart

Coverage

In the press

10countries
covering the game

Featured by NVIDIA at GDC 2026

At GDC 2026 in San Francisco, NVIDIA announced The Vernyhorn among its featured titles and premiered an exclusive trailer of the game. The Vernyhorn will launch with ray tracing and NVIDIA® DLSS 4.5, including Dynamic Multi Frame Generation and Super Resolution.

Read the announcement on nvidia.com
  • Ray tracing
  • NVIDIA DLSS 4.5
  • Dynamic Multi Frame Generation
  • Super Resolution
A warrior with a round shield walking through a snowstorm in a winter forestBuilt into
the engine
Engine work

Developed with Epic Games engineers

The Vernyhorn is developed by Piotr Tumiłowicz, working closely with engineers at Epic Games. Development reaches into the engine's source code: every engine defect is traced to its root cause, given a minimal local fix and reported to Epic Games. Defects reported from the project have been reproduced by Epic and fixed in the engine source, and each local fix is removed once the official one ships.

01
Animation
Technical exchange with Epic's animation research team on training AnimGen, the engine's machine-learned motion model, on the game's original motion capture.
02
Terrain
Defects found in the Mesh Terrain builder were reproduced and fixed by the team behind Mesh Terrain.
03
Characters
Technical guidance from Epic's MetaHuman engineering on running many MetaHuman characters at once.
The Vernyhorn Release date to be announced.
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